FFI is an extremely powerful mechanism in programming, and it plays an important role in our Source Server gRust. In this post we'll explain a little bit about FFI in Rust, why we chose to utilise it in gRust, and how it speeds up development of the project.
The pains of writing your own vehicle system
Making a vehicle system isn't easy, especially when we don't have access to server-side physics functions. In this post, we'll talk about the problems encountered when making a purely client-side vehicle system.